By Colin Moock
Flash MX builders who desire quick on-the task reminders concerning the ActionScript language will locate O'Reilly's new ActionScript for Flash MX Pocket connection with be the right resolution. This concise and easy-to-use reference is the moveable spouse to the Flash coder's crucial source, ActionScript for Flash MX: The Definitive consultant by way of Colin Moock. thoroughly up to date, together with tools and homes extra within the newest Flash participant, it's the essential fast reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference offers an entire precis of ActionScript, Flash MX's object-oriented programming language, masking the middle items' and sessions' tools and houses. additionally lined are ActionScript's international homes, worldwide features, operators, statements, key terms, and directives. This compact e-book additionally contains a great precis of ActionScript syntax and top practices, masking datatypes, variables, loops, conditionals, identifiers, occasion dealing with, and object-oriented programming in brief order. For programmers coming from different languages, it bargains a brief orientation to the most typical Flash parts and operations together with motion picture Clips, loading and drawing pics, textual content manipulation, facts transfers, and XML parsing.O'Reilly's Pocket References became a favourite between builders in every single place. by means of offering a wealth of vital information in a concise, well-organized structure, those convenient books bring simply what you want to entire the duty to hand. whilst you might have reached a sticking element and want to get to the reply quick, the hot ActionScript for Flash MX Pocket Reference is the booklet you will want within reach.
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Additional resources for ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly))
PropName2 = param2; // Initialize object. initialization code goes here... method body goes here... method body goes here... constructor code goes here... } // DO THIS BEFORE // DEFINING SubClass's METHODS! propName; Alternatively, use the  operator, specifying the name of the property as any string expression: // Set someInstance["propName"] = value; // Retrieve var someVar = someInstance["propName"]; 46 | ActionScript for Flash MX Pocket Reference Working with Graphics Graphical content in Flash is typically created in the authoring tool itself, using the application’s various drawing tools.
To create an ActionScript-controllable text field at authoring time, perform the following steps: 1. Select the Text tool. 2. Drag a rectangle big enough to display the desired text on stage. 3. Make sure the Property inspector (Window ➝ Properties) is open. 48 | ActionScript for Flash MX Pocket Reference 4. In the Property inspector, for Type, select Dynamic Text or Input Text (Static Text cannot be accessed through ActionScript). 5. In the Property inspector, for Instance Name, supply a legal identifier for the text field.
Mp3", false); The next example loads the same sound as a streaming sound. The sound starts playing automatically when it has been buffered sufficiently, so no onLoad( ) handler is required: // Create a Sound object music = new Sound(); // Load the sound (second argument is true, // so this is a streaming sound). org/asdg/codedepot/. com/"); 54 | ActionScript for Flash MX Pocket Reference The getURL( ) function launches a new browser if the Flash movie is running in the standalone version of the Player.